GameDB: add VU clamping to 'MVP Baseball 2003' When alpha is less than 128: Do Cs*F or Cs*As in shader. GS-d3d11: Try to use a mix of hw/sw blending in more situations. Optimization, might be faster as we will require less barriers. GS-ogl: Try to use a mix of hw/sw blending in more situations. GS-ogl: Don't enable blend_mix if sw blend is already enabled. Not yet needed but will be useful for sw blending when prims don't overlap. GS-d3d11: Add a condition to not enable blend_mix if sw blending is already enabled. GS SW: Handle flat prims without float conversion (#5115)Ĭore: Remove empty file Had everything commented out and there's already a file with the same name and things not commented out in CDVD GS:GL: Move TextureOffset to vs cb It's used by the vs, why would you put it in the ps cb? GS: Use actual names for DX11 convert shaders GS: Use actual names for GL convert shaders GS-ogl: Optimize fragment shader uniform buffer. Host: Add the ability to read files from the resources directory GS: Use files on disk instead of embedded resources GameDatabase: Store enums instead of strings Wx: Add check for resources directory before startingĪdd PerformanceMetrics to replace multiple sources of truth Move cheats_ws.zip to resources directory GlobalCommands: Remove FreezeGS This was ifdefed out anyway. PAD: Use files on disk instead of embedded resources GS/OpenGL: Fix an unused variable warning CDVD: No rotational delay for seeks less than buffered sectors Fixes Shadow Hearts Covenant hangs
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